• About

    This small, text-only site focuses on statistical reports generated from a program I've been working on for the past year plus. The subject, of course, is Wheel of Fortune episodes, starting with S29.

    Individual episode report posts have been made beginning from #5461. See the Content option in the menu to see an index of those reports.

    All Analyses has insight / data gathered from multiple shows, including a full season analysis on just about everything.

  • Latest Reports & Analyses

What Is Captured

Every episode is planned to go through the WOFTracker program and save an analysis of it for future use. The program is able to parse inputs (every action in a game) and capture it to summarize later, or in the future combine with other episodes

Only some of the below is included in a single game report. Everything else is waiting in storage so to speak, and will come together when multi-game reports are ready. Items are named by the variable names used in the code, and are italicized if not included in single game.

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  • calledByPlayer, calledByRound – What letters are called per player (to see the average player’s calling tendencies over a game, this is just for maingame), per round (so per round, max is 1), also including BR for round.
  • calledFreqs – How much of calledByRound are in puzzle by round
  • repeatedLetters – what letters and how often a letter is repeated per round
  • spinLocations – Frequencies of hit wedges by round. Special one for Pat
  • spinStrengths, spinStrengthStats – per player. Also special one for Pat. Second summarizes the entire list in the first with OneVarStats
  • puzzleDissections – how many letters in each puzzle for EVERY round in game
  • mainBuzzes –by round
  • tossUpBlanks –by round (this is taking too long to answer)
  • prizeResults – what happens to each cardboard, with custom enum, including the Mystery wedges (including “Was bankrupt” for a failed mystery wedge) and 1/2 car wedges (completion, the two pieces that make up the winning car, and abandonment, when one claimed half is useless post-R3 or another person completes the car).
  • winnings – per all rounds, so total winnings and average is an easy calculation.
  • lostBanks, lachTrash – self-explanatory, per round and per player. I later learned that “lach trash” is a J! term… but I’ve been mentally using it for bankrupts for awhile… lol
  • missolves – self-explanatory, per round.
  • roundCat – listed by round, what categories are each round. Seeing what rounds categories show up in is interesting, but is better suited for the multi-game analysis.
  • bigMoneyFreq, wasteFreq – only frequency of letter is important here, not the actual letter. Waste is for $0 spaces – cardboard.
  • puzzleDetails – length, unfilled-filled ratio, vowel-consonant ratio, # of lines
  • rstlneGiven – a OneVarStats on this would be interesting (“given ratio” doesn’t have much meaning on intentionally small puzzles like BR)
  • finalSpinLocation, finalSpinStrength – keeping track of Pat.
  • freePlayActions, savedTurns – consonant called, vowel called, solve attempt, buzzed out while deciding (yes, this actually happened once). If repeat or dud or missolve, the fact a turn was saved by Free Play is recorded (buzzed is automatic save) in savedTurns.
  • roundWinners – for each round, who wins it (“null”, i.e. none, for triple stumpers and BR failures). Can correlate winners of certain rounds (T2, PP, toss-ups in general) to winning the game (which is stored in BR entry even if round isn’t won).
  • thisWCUse – wedge, letter and frequency recorded. If it’s BR, wedge is just null, and WC letter is always taken as 4th consonant.
  • jackpotAmount, wasJackpotWon – self-explanatory
  • bonusWedge, bonusAmount – self-explanatory
  • mysteryRisk – if there’s a risk, how much $ and cardboard they had, and what was the cost of risk ($1000*frequency of letter called).
  • timesNotRisked – pre-risk (if there is any risk) count on non-dud/repeat calls on Mystery.
  • allVowelsBought, allConsonantsCalled – maingame only. This is a count of these occurences in the maingame, not separated by round (do you really want to know how many times all vowels were bought in R3 compared to R2? No.)
  • lostTurns – sums up all duds, black & white hits, and buzzouts of a round. Best to store this lengthy calculation (duds requires a O(n) search). Maingame only.
  • leftRightMDWHits – I needed this to make lostTurns functional. By round, I might add left/right separation for the heck of it but unlikely.
  • perfectRounds – if lostTurns for a round is 0, the maingame round is added to the set of perfect rounds (comparison of perfect rounds in R1 compared to R2 for example, or perfect prize puzzle rounds, is interesting). A speed-up round is considered perfect if no speed-up buzzes occur along with usual R1-3 conditions, but the focus is on R1-3.
  • pWheelAmount, ppAmount, brCarAmount. halfCarAmount – prize amounts.
  • pp – this is useful storage, the Round the pp occurs in.
  • third, second, winner, winningMargin, secondaryMargin – can be used for interesting potential correlations
  • amountOverMinimum – a measure of “efficiency” along with highestMultLetters
  • finalMainWinnings – by player instead of by round.
  • ppIsWinner, didPPMatter, speedUpComeback – easy with roundWinners, third/second/winner and winningMargin
  • gooseEggs – easy with roundWinners. if it’s 2, there was a clean sweep.
  • tossUpSweep – easy with roundWinners.
  • highestMultLetters – for maingame, the frequency of the highest multiple left “on the board” and the consonant(s) with that frequency (custom object as value)
  • triviaBonus – if there is a 3k bonus opportunity, which trivia category it was and its successfulness.
  • females, males – the number of males/females. Couples supported.

 

 

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